![]() Li, J., Kizilcec, R., Bailenson, J.N., Ju, W.: Social robots and virtual agents as lecturers for video instruction. Li, J., Chignell, M.: Communication of emotion in social robots through simple head and arm movements. Paper presented at the 17th IEEE International Symposium on RO-MAN, August 2008 ![]() Leite, I., Pereira, A., Martinho, C., Paiva, A.: Are emotional robots more fun to play with? Robot and human interactive communication. Kertész, C., Turunen, M.: Exploratory analysis of Sony AIBO users. Kandel, K., Huettmann, F., Suwal, M.K., Regmi, G.R., Nijman, V., Nekaris, K.A.I., Lama, S.T., Thapa, A., Sharma, H.P., Subedi, T.R.: Rapid multi-nation distribution assessment of a charismatic conservation species using open access ensemble model GIS predictions: red panda (Ailurus fulgens) in the Hindu-Kush Himalaya region. Paper presented at the Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology, September 2009 Heerink, M., Kröse, B., Wielinga, B., Evers, V.: Measuring the influence of social abilities on acceptance of an interface robot and a screen agent by elderly users. In: 2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI). ![]() Goris, K., Saldien, J., Lefeber, D.: Probo, a test bed for human robot interaction. Paper presented at the Proceedings of the 9th International Conference on Interaction Design and Children, June 2010 10, 1–8 (2013)įernaeus, Y., Håkansson, M., Jacobsson, M., Ljungblad, S.: How do you play with a robotic toy animal? A long-term study of pleo. 92, 539–548 (2018)Ĭoghlan, S., Waycott, J., Neves, B.B., Vetere, F.: Using robot pets instead of companion animals for older people: a case of ‘reinventing the wheel’? Paper presented at the Proceedings of the 30th Australian Conference on Computer-Human Interaction, December 2018ĭucarme, F., Luque, G.M., Courchamp, F.: What are “charismatic species” for conservation biologists. Paper Presented at the IEEE International Conference on Robotics and Automation, April 2007Ĭiechanowski, L., Przegalinska, A., Magnuski, M., Gloor, P.: In the shades of the uncanny valley: an experimental study of human–chatbot interaction. (ToG) 32(4), 40 (2013)Ĭarpin, S., Lewis, M., Wang, J., Balakirsky, S., Scrapper, C.: USARSim: a robot simulator for research and education. 3(21) (2018)īouaziz, S., Wang, Y., Pauly, M.: Online modeling for realtime facial animation. 9(3), 173–177 (2008)īelpaeme, T., Kennedy, J., Ramachandran, A., Scassellati, B., Tanaka, F.: Social robots for education: a review. ![]() 17(1), 108–118 (2009)īanks, M.R., Willoughby, L.M., Banks, W.A.: Animal-assisted therapy and loneliness in nursing homes: use of robotic versus living dogs. Keywordsīalamuralithara, B., Woods, P.: Virtual laboratories in engineering education: the simulation lab and remote lab. We propose future applications for the human-(animal) robot interaction as tutorial agents in videogames, virtual reality, simulation robot labs using real-time facial animation. The robot animal is interesting and animate to users, but no big differences with the other images are found. The results show that a robot animal is perceived as less familiar, common, attractive, and natural. Participants were asked to rate different panda faces in terms of their familiarity, commonality, naturalness, attractiveness, interestingness, and animateness. In total, 162 participants evaluated six different virtual panda designs in an online questionnaire. In contrast to studies that investigate human-like appearance, there is much less information about the effects concerning how a virtual character’s animal-likeness influences their users’ perception. In this paper we explore whether the uncanny valley effect, which is found for human-like appearances, can also be found for animal-like virtual characters such as virtual robots and other types of virtual animals.
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